jeudi 30 août 2007

GCDC 2007 - Design by Playing | 1 vote(s)

Bruce Shelly, founder of Ensemble Studio, gave a talk about the game design methodology which has been used since the inception of the company to design their AAA games - Age of Empire, Age of Mythology and the forthcoming Halo Wars.

Preview of a future gamedev.net article.

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mardi 28 août 2007

GCDC 2007 - Practical multi-threading for game performance | 0 vote(s)

Leigh Davis (Intel) gave us a great presentation about what one should consider when writing multithreaded games. He was seconded by Doug Binks (Crytek) who explained us how multithreading is used in Crytek’s CryEngine2.

Preview of a future gamedev.net article.

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