jeudi 30 août 2007

GCDC 2007 - Design by Playing | 1 vote(s)

Bruce Shelly, founder of Ensemble Studio, gave a talk about the game design methodology which has been used since the inception of the company to design their AAA games - Age of Empire, Age of Mythology and the forthcoming Halo Wars.

Preview of a future gamedev.net article.

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mardi 28 août 2007

GCDC 2007 - Practical multi-threading for game performance | 0 vote(s)

Leigh Davis (Intel) gave us a great presentation about what one should consider when writing multithreaded games. He was seconded by Doug Binks (Crytek) who explained us how multithreading is used in Crytek’s CryEngine2.

Preview of a future gamedev.net article.

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jeudi 24 mai 2007

Le beau moi de mai...

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Logo fmx/07... touche à sa fin. Enfin, quand je dis "beau", je ne voudrais surtout pas insister - pluie, mauvais temps, fraicheur toute printanière ont été le lot non seulement des habitants de Stuttgart, mais aussi des Marseillais. Mais ce n'est pas le mauvais temps qui m'a empêché de poster des billets plus régulièrement.

The beautiful month of may is coming to an end. Ok, even if I say "beautiful", I wouldn't want to enforce that - rain, bad weather or spring cold have been the routine for both the Stuttgart inhabitants and the Marseillais. But of course, bad weather is not what prevented me to post more regularly.

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